Princess Maker 2 English Patch
- Princess Maker 2 (PC) was slated for an English release. It was the official English translation of Graduation 2 (PC) and might still be for sale.
- Secrets and spoilers of Princess Maker 2 This is going to go in depth about secrets, events, and such that you may want to wait to look at when you play the game. Who is born on April 2nd and is very keen at fighting, and lousy at magic. This works for the english beta, not sure for any other version. Back to the Princess Maker 2 Page.
Princess Maker 2 Refine offers a unique life simulation gameplay where the player takes a role as a father for a young girl and raise her into adulthood. Princess Maker Refine Destiny’s Princess Exiled Summoner Princess Pristella. If you get the time, please upload the patch that allows you to SKIP the opening movie and better English.
The weird, charming daughter raising simulator Princess Maker 3: Fairy Tales Come True has finally been released in English. Fans have long wanted an official English translation, and while they might find the wait worth it, the game’s translation problems may be a turnoff for newcomers.
Princess Maker 2 English Download
The Princess Maker series was developed by legendary Japanese anime production company Gainax. The second game in the series, Princess Maker 2, was translated by a company called SoftEgg, who obtained the rights from Gainax and gave the license to another company, Ignite, who were to manufacture the disks. SoftEgg fully translated, programmed and laid out the manuals for the game, not knowing that Ignite was going under. In a blog post for SoftEgg’s website, founder Tim Trzepacz wrote, “I was in touch with some folks at that company [Ignite], and things seemed to be going well, other than they couldn’t seem to get me a reasonable picture of their logo to put in the game. I finally redrew it myself and sent them the final disks. As it turned out, they couldn’t wait for the final version, and manufactured CDs of a much earlier, unfinished version of the game which they handed out to random people at the E3 trade show. That year the show was in Atlanta, so I was not attending, which was unfortunate because if I had been there I would have known that they had fired their entire staff.”
After Ignite shuttered, SoftEgg found themselves with a fully translated game they didn’t hold the license to. Eventually the game was abandoned. At some point, the translation was leaked onto the internet, and it’s what I, and many other Princess Maker fans, eventually played. The rights were eventually granted to another company, CFK Co., Ltd., who retranslated the game and released the first two Princess Maker games on Steam in an official English capacity. Yesterday, they released the third game in the series.
In Princess Maker 2 you play as a father raising a daughter gifted to you from the gods. You schedule her days with activities that raised her stats, and then also take her adventuring in RPG segments. It’s simultaneously heartfelt, pervy, and pretty funny. You have to make sure to discipline your child so she won’t act out—but if her affection for you grows too strong, she marries you. At the end of the game, you see what profession she ends up in. She could be a baker, a soldier, a court jester. She could also marry the king and become the new queen of the kingdom, or marry the Devil and become queen of hell.
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Princess Maker 3's set up is a little bit different. Instead of a child from the heavens, you raise a fairy who wants to be human. Unlike its predecessor, Princess Maker 3 doesn’t have adventuring segments for your daughter—she’ll no longer wander into the desert to sword fight walking skeletons. Before you start the game you choose the father’s profession. I opted for “Wandering Performer,” which meant that the room we lived in was rather shabby, I sometimes only earned 50g a year, and my daughter started out with a “Misconduct” disposition, meaning she was rebellious in school and turned away from part time jobs.
In Princess Maker 3 you also schedule your time in periods of fifteen days, instead of a month at a time. This gives you more control over your daughter’s stats. In Princess Maker 2, sometimes I’d schedule a month of work or school and watch, helplessly, as my daughter’s stress spiraled out of control and she got ill—here, that won’t happen. But the game isn’t too predictable or easy, as it will sometimes throw you random events during classes and work. Doing poorly on an exam can greatly raise her stress, and doing well can lower it, but also make her prideful.
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There’s nothing quite like a Princess Maker game. I found myself truly fond of my daughter, Haitey Kotaku, even if she was rebellious for three years straight. Sure, she wastes my money, but she’s a budding artist and a really good builder. Unfortunately, the translation is a mess. It’s riddled with grammatical errors, the text wrap breaks up words in strange ways, and the font choice makes everything hard to read. I wanted to name my daughter Hailey, but the lowercase L and lowercase T are nearly identical in this font, so her name is Haitey. Some of the translations are obviously wrong as well. When Hailey works as a “Carpenter,” you see her animated sprite on a building site clearly doing masonry. The Steam release of Princess Maker 2 had similar translation issues, but I don’t remember it being this bad. At times when I was playing, although all the dialogue was in English, I had no idea what the characters were talking about.
In a way, this kind of translation is representative of the story of the Princess Maker series. Ever a cult classic, the mismanagement of how the series is presented will pretty much ensure that it stays that way. I’m very happy to raise my new fairy daughter. I just wish I didn’t have to squint at the screen so much.
In haste to update the game's look, the remake tosses out the charming lo-fi style of the original.
When Princess Maker 2 Refine came out on Steam last fall, its appearance shocked me. Not for its release (if anything, that was overdue, given that it already had a following in the west thanks to fan-translations and walkthroughs) but for its actual appearance. The art I knew and loved was gone, and with the release of Princess Maker Refine last week I've got a serious case of déja vu.
Each installment in the Princess Maker series puts players in charge of the upbringing of a very young girl, giving them the control to decide what she studies, where she goes, what hobbies she pursues, what clothes she wears and even what part-time job she gets to earn money once she's old enough. If she's overworked she can develop a rebellious streak and take things into her own hands, of course, but the idea is that the player is directing her towards a future as a well-rounded and successful adult. She can end up in a variety of different careers and circumstances depending on how she's raised.
There's a lot to love about Princess Maker, generally speaking. Even taking some of its creepier paternalistic undertones (and overtones) into account, it's one of the first games I ever played where I felt like my interests in more socially-oriented mechanics (including character appearance) weren't just superficial wastes of time. Fundamentally, the Princess Maker games are about nurturing—and that sets them apart even in the current age of the ruggedly unshaven, shotguns-and-lullabies videogame dad.
The original Princess Maker 2 also received a 'Refine' remake that removed the distinct dithering effect.
Princess Maker 2 English Patch
Then there's the look of it.. Or, more specifically, the look of the originals.
Nostalgia or not, Princess Maker and Princess Maker 2's original artwork is exceptional. Even though I didn't spend my childhood fussing with DOS like many did I can still see the appeal of all that digital pointillism lovingly rendering every weft of dark auburn hair and every pale, lacy ruffle. It's true that dithered artwork hasn't been as widely re-popularized as plain old pixels, but that doesn't make it any less worthy of appreciation.
But then you have the Refine artwork. No more dithering, no more crisp pixel edges; just lifeless turn-of-the-millennium digital airbrushing and the occasional bit of wonky linework. For context, neither Princess Maker Refine nor Princess Maker 2 Refine are new remasters. Both came out in Japan in the early 2000s, so the newest part of each package is the localization rather than the artwork. Ergo Princess Maker Refine's art decisions were made long before dithering fell back into fashion. At the time the look was simply synonymous with tech that was old and dated — tech that could be improved upon.
Princess Maker 2 Download
The real problem isn't purely stylistic, it's that those improvements now look old and dated. If you've ever fallen down into the rabbit hole of looking at the first few rounds of comic book covers that were colored digitally then you probably know exactly what I mean. That uncanny smoothness. That MSPainted awkwardness.
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As someone who put hours into these games, who fiddled with emulators and guides and unofficial patches in order to play, it feels just a tiny bit tragic to finally have official access to them in English without that beautifully crunchy original artwork, or even the option to toggle between the two styles. These games are still a must-play for fans of newer raising-sim releases like Long Live the Queen, but if you pick up either of the Refine versions (and have an appreciation for retro game graphics) please do yourself a favour and look up what these games once looked like. As far as I'm concerned that airbrushed look just can't quite compare.
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